Ubisoft Delay Skull & Bones Until Next Year

Ubisoft Delay Skull & Bones Until Next Year

Ubisoft Delay Skull & Bones Until Next Year

Ubisoft has announced that pirate-based fantasy Skull and Bones has been delayed, meaning it won't make its 2018 release window as intended.

Far Cry's first-week sales - along with a strong fourth-quarter showing from last year's Assassin's Creed: Origins and the success of Tom Clancy's The Division, Rainbow Six Siege and Ghost Recon Wildlands - buoyed Ubisoft's total annual sales for 2017-18 above its target of $1.9 billion to $2 billion.

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As far as why the team chose to proceed with the sequel rather than work on the first title if they felt it was so unfinished, the creative director mentioned back in March that it was definitely something they didn't take lightly.

As E3 approaches in June, many are speculating that Ubisoft will unveil new Splinter Cell and Assassin's Creed titles, while The Division 2 has already been announced. They called Skull and Bones a game "filled with passion", saying it's the biggest title Ubisoft Singapore has ever worked on.

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Creative Director Justin A. Farren went into more detail on the official game forums. "We aspire to create a game where the act of attacking and robbing ships at sea - and where every single decision you make - requires you to carefully assess the risk versus reward".

We also are building a world rich in lore and stories, where you'll come across memorable characters and have the canvas to create your own stories.

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Skull and Bones is due to launch on Xbox One, PS4, and PC. "It's an incredible opportunity for us to take all that learning, all that experience from what The Division is today and put that into a new game". It's a safe bet that we'll be hearing about it in the next few weeks. Going forward we will continue sharing updates on our progress and taking your feedback into account.

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