Gaming disorder recognized by World Health Organization

Gaming disorder recognized by World Health Organization

Gaming disorder recognized by World Health Organization

Generally, the existence of gaming disorder as a true addiction has been openly debated since 2016, with UKIE outlining in its FAQ concerning the condition that "36 internationally renowned and respected mental health experts, leading social scientists and academics from research centres and prestigious universities" opposed the official recognition of the disorder.

Gaming disorders are now being listed as a mental health condition, meaning that it can be diagnosed by doctors.

Maybe more consumers will push back against video game makers who design their products to be addictive with the same sort of uproar we've seen about tobacco and opioids.

"This does not mean everyone who engages in gaming has a disorder", emphasized Shekhar Saxena, MD, the WHO's director of the Department for Mental Health and Substance Abuse, who noted that the definition involves impaired control over gaming and increased priority given to it over usual activities.

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Since a year ago, the World Health Organisation has tried to pin down video gaming that has a net negative impact on life as a disorder - but it was originally a bit wishy-washy in what it classed as a disorder. The World Health Organization says classifying "Gaming Disorder" as a separate condition will "serve a public health objective for countries to be better prepared to identify this issue". How many hours do you think is normal to play video games each week? For the first time, in this edition, the ICD has named and described "gaming disorder" in the section on addictive disorders.

If anything, this could likely lead to game addicts actually getting the help they need. Although traditional medicine is used by millions of people worldwide, it never before has been classified by World Health Organization in this system. WHO, which is part of the United Nations, calls the ICD a "bedrock for health statistics" that provides "a holistic look at every aspect of life that can affect health".

The ICD 11 also introduced the related condition of Hazardous gaming.

"Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder", Poznyak said.

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While gamers are willing to acknowledge the potential downsides of their past-time, with 23 percent claiming that gaming addiction should be ranked alongside drug/alcohol/gambling addiction, the question of commentators linking violence with gaming drew a almost unanimous response.

The updated ICD will be presented to WHO member states at their annual World Health Assembly in May 2019 for adoption in January 2022, WHO said.

Among the other changes to the ICD-11 are a new chapter on traditional medicine, the first time it has been included in the document.

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