World Health Organization insists ‘gaming disorder’ is real, and we believe it

World Health Organization insists ‘gaming disorder’ is real, and we believe it

World Health Organization insists ‘gaming disorder’ is real, and we believe it

While some media reports welcomed the formal designation of "gaming disorder" within WHO's International Statistical Classification of Diseases and Related Health Problems (ICD) as helpful to sufferers, others saw it as causing needless concern among parents.

Yesterday, the World Health Organization announced that it had finalized its 11th International Classification of Diseases, and much like the draft did in December of previous year, it includes the addition of gaming to its section of addictive disorders.

WHO said classifying "gaming disorder" as a separate addiction will help governments, families and health care workers be more vigilant and prepared to identify the risks.

Video game addiction is real and the World Health Organization is now designating the disorder as a mental health condition.

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WHO member Dr. Vladimir Poznyak tells CNN, "Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder". "Even when the negative consequences occur, this behaviour continues or escalates".

The organization's 2018 International Classification of Diseases considers video game addiction as a mental disorder, and is due to an "addictive disorder".

The most recent update took 14 years of research and feedback before it was published, meaning a new edition that includes gaming could still be years away. As Matt Gilland explains games can provide a lot of good things too. Those seeking treatment for compulsive or addictive technology use, including for gaming, have had trouble finding treatment that is covered by insurance. Several video game companies, including the Association for UK Interactive Entertainment (UKIE), highlights the ubiquitous educational, therapeutic and recreational values of video games and states that its enjoyed safely and sensibly by more than 2 billion people worldwide.

Crucially, in a world of 7.4 billion people speaking almost 7,000 languages, ICD provides a common vocabulary for recording, reporting and monitoring health problems, says WHO.

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The entire medical world isn't in support of the classification.

"The new catalogue, which still needs to be approved by United Nations member countries, so-called "gender incongruence" is now listed under "conditions related to sexual health", instead of "mental, behavioural and neurodevelopmental disorders"". There are no drugs and no substances involved, but it's when gaming takes precedence over other normal activities and affects a person's sleep, their diet, their exercise routine and maybe their relationships.

Gaming addictions at times feel so strong, as we all know the effects of the "Blue whale game".

In the previous World Health Organization classification, gender identity disorders, such as transsexualism were listed under mental and behavioral conditions. The present version also has for the first time a chapter on traditional systems of medicine.

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