Microsoft testing new game-streaming service

Microsoft testing new game-streaming service

Microsoft testing new game-streaming service

Microsoft Corp. today previewed Project xCloud, an upcoming service meant to make video games that now require a personal computer or a gaming console playable on mobile devices.

More importantly in the context of Project xCloud, Microsoft operates one of the world's largest infrastructure-as-a-service platforms. Project xCloud's state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.

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We are testing Project xCloud today. Today, the company provided more details about "Project xCloud".

The company will begin public trials of xCloud will begin next year. The company will allow testers to use the Xbox Wireless Controller or a device's touchscreen, with the promise that it's "developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller".

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The format holder has equipped its datacenters with custom hardware to ensure it is compatible with existing and 'future Xbox games, ' so it's obviously going to play a part in Microsoft's next-generation console plans. Users will have the ability to stream games both to their tablets and smartphones, according to the company.

"Today, the games you play are very much dictated by the device you are using", writes Kareem Choudry - Corporate Vice President, Gaming Cloud, at Microsoft. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input.

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Microsoft's press release states this will require little to no extra work for developers, and that its prioritising low latency, maintaining the visual experience of the original games, and making the touch screen UI viable for multiple game types. Azure has datacenters in 140 countries, so Microsoft feels it is already in a strong position to roll out the service wide-scale. The current test service is apparently running on 10 megabits per second, pushing the upper limits of 5G Wi-Fi speeds which isn't even really a thing yet for most people. Targeting 4G and 5G mobile networks for portable play may seem impossible, but Microsoft seems confident that they can make it work.

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