Blizzard is working on multiple mobile games 'across all our IPs'

Blizzard is working on multiple mobile games 'across all our IPs'

Blizzard is working on multiple mobile games 'across all our IPs'

According to a report, Diablo 4 is in development right now.

"Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs". Even Nintendo used this tactic a year ago, showing nothing more than a logo for Metroid Prime 4 after announcing the 3DS remake Metroid: Samus Returns - and we haven't heard anything about Metroid Prime 4 since then, but fans at least know it's coming.

In brief: Blizzard incurred the combined wrath of (most) gamers when the only Diablo title it revealed at BlizzCon was a mobile game called Diablo Immortal. It added that "While we won't be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show".

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Adham continued by stating that "some of them are with external partners like with Diablo: Immortal". He said he understands players are hungry for more Diablo on PC and console, and reiterated that Blizzard has multiple teams working on different games in the franchise.

But he also reassured the core gaming crowd that they're not being left behind.

Everyone is disappointed and it's expected that this mobile game will not turn out to be a success so we will have to wait to see how Activation tackles this all.

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Blizzard is making a Diablo game for mobile because of one very obvious reason: mobile is the biggest gaming platform in the world, and especially with its appeal to the Chinese gaming market, it could be very lucrative no matter what business model it ends up using.

But, if you're among the upset fans, don't worry because Blizzard highlighted the fact that more Diablo surprises are on their way and not all of them are going to be for mobile. "So we haven't forgotten about them". It certainly felt like the main course was missing from dinner after Diablo: Immortal was given top billing at BlizzCon, but it's a claim Blizzard denies - which is the equivalent of being thrown a rope to pull yourself out of quicksand, but instead choosing to light the rope on fire.

This was initially released on PC before it got ported to mobile.

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The problem here isn't even really that it's a mobile game, it's the improper context Immortal came with.

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